The New York Times has profiled couples who met while playing “World of Warcraft” – the massively popular online role-playing game – and the article comes off as a good argument for why “WoW” and games like it are far better places to meet people than online dating sites.
Reporter Stephanie Rosenbloom explains how various couples met, got to know each other and fell in love in the digital land of Azeroth.
But it’s not just a numbers game when it comes to matters of the heart. Rosenbloom’s article highlights some very good reasons why stories of online gamer love are increasingly common.
Forget Match, eHarmony, OkCupid or whatever online dating service you might turn to in hopes of meeting the love of your life (or at least someone you can stand long enough to hang out with for a week or two)
She interviewed Ramona Pringle, an interactive producer for the PBS project “Digital Nation,” and Pringle points out the game requires players to work together.
Multiplayer games encourage such alliances. The beginner’s guide to World of Warcraft notes that you can go it alone, “but by going it alone, you won’t be able to master some of the game’s tougher challenges, you will likely take longer to reach the endgame, and you won’t have access to the game’s most powerful magical treasures.” Ms. Pringle thinks that is analogous to love.
Other gamers have [said] that typing their feelings or flirtations is less awkward than saying them aloud. That can lead to more-honest conversations, and fewer misunderstandings. It’s why many players believe that they come to know each other faster and better than, say, people who meet over a few dates.
Meanwhile, sure, “WoW” may take place in an entirely fictional locale . but those who visit this online universe can find some pretty romantic scenery.Rosenblom describes how two players who fell in love “became inseparable, spending hours lounging beside by waterfalls and strolling through parks.”